The age of the random goods corresponds to the age of the building you are plundering. Produces random goods for up to 3 neighbors with each collect when plundering another player's city. The age of the random good corresponds to the age of the building you are aiding. Produces 1 random good when aiding another player's city (manually motivating/polishing them also counts as aiding). Raises your guild's support pool bonus, adds up with every building Produces current era goods which go straight to the Guild Treasury. Recruits unattached units every 24 hours, randomly chosen from any military building in your city. Raises only your coins, supplies, goods, medals, or diamonds from quest rewards. Produces a certain amount of supplies every 24 hours Produces a certain amount of coins every 24 hours Produces a small amount of forge points every 24 hours Produces a certain amount of medals every 24 hours From Modern Era on, produces double the amount in unrefined goods. Produces a certain amount of goods from your current age every 24 hours. Raises the outcome of your production buildings, adds up with productivity, motivation, and other supply boosts. Raises the outcome of your houses up to 90 times with each collect, adds up with productivity and motivation Raises the attack and defense bonus for units in defending army and increases support pool bonus, adds up with every building Raises the attack and defense bonus for units in attacking army, adds up with every building Depending on the building, you might get the following: Of course the great buildings aren't just a waste of space, but grant powerful bonuses that grow with the building's level.
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